AVAILABLE FOR SELECT PROJECTS & REMOTE ROLES

Snap

&

Go

From Rough Wireframes to a Cohesive Product

INTRO

Snap&Go is an AI-powered shipping app designed to make shipping high-value items as simple as taking a photo. When I joined, the product was still taking shape, with incomplete wireframes, evolving requirements, and key flows that needed to be worked through.

The team needed: a clearer product experience, a foundation that could support development, and a visual direction that could make the new product feel cohesive and credible.

The timeline was tight and the requirements continued to evolve. I took the existing concepts and rebuilt the main flows, filled gaps in the experience, reduced friction across interfaces, and established the product’s initial design system and visual direction.

As the product evolved, I continued refining the experience across onboarding, shipping, tracking, profile, and rewards. The goal was to turn an unfinished set of ideas into a more complete, consistent, and usable product experience ready for development and further iteration.

ROLE

Sole Product Designer, Freelance

STATUS

Shipped 2025

TEAM

Product Owner, PM, Engineers

TYPE

Startup, B2C, Logistics

TOOLS

Figma, ChatGPT, Claude, Framer

Problems

The initial wireframes had gaps, inconsistent flows, and requirements that continued to change. Key product decisions still needed to be worked through before the experience could move forward.

Solution

I rebuilt the core flows, filled missing states and interactions, reduced friction across screens, and established an initial design system and visual direction to keep the growing product consistent.

Results

Snap&Go evolved from a rough set of screens into a more cohesive product experience, with defined core flows, reusable UI patterns, and a stronger visual identity ready for development and further iteration.

Screenshot gallery

Process

DESIGN CHALLENGE

How do you turn a complex shipping process into a simple experience when the product itself is still being defined?

There was no complete blueprint to follow. The initial wireframes had gaps, requirements were evolving, and many interactions still needed to be figured out. Instead of simply polishing the existing screens, I focused on building the experience around the core promise: take a photo, let AI handle the complexity, and make shipping feel simple.

I leaned heavily on:

  • UX heuristics to identify friction and inconsistencies

  • Flow mapping to rebuild the core experience and uncover missing states

  • Existing shipping knowledge and product requirements to make informed decisions

  • Incremental iteration to refine flows as requirements evolved

  • Design system thinking to keep the growing product consistent

ISSUE #1

Core flows were incomplete

The initial wireframes covered the main screens but left important interactions, states, and steps undefined. This made it difficult to understand how users would actually move through the product.

I rebuilt the core flows around the new requirements, mapped missing states, and connected the experience from onboarding → shipping → tracking → account.

ISSUE #2

Too much complexity was exposed to the user

The product was built around AI automating the shipping process, but the interface still required users to understand too many details and decisions upfront.

I simplified the experience by reducing unnecessary steps, improving hierarchy, and surfacing information progressively so users could move forward without needing to understand the underlying shipping process.

ISSUE #3

Missing screens, states and edge cases

Throughout three design iterations, I uncovered gaps in the existing flows and designed the missing screens, edge cases, and states needed to create a complete end-to-end experience.

ISSUE #4

The product lacked a consistent visual foundation

The growing number of screens made inconsistencies in components, spacing, typography, colors, and interactions more apparent. There was also no established visual identity for Snap&Go.

I created the initial design system and visual direction, then applied it across the product to improve consistency, polish, and establish a recognizable Snap&Go brand.

Product Enhancements

01. Multi-product shipping

Designing Beyond the Happy Path

The initial requirement was to let users add more than one product to a shipment. I mapped the entire interaction, including adding and removing items, adjusting quantities, handling permissions and limits, and placing insurance values. I also designed tooltips, toasts, and confirmation modals to guide users through errors, cancellations, and unexpected actions.

02. Delivery details

Keeping Users Focused on One Step at a Time

The order flow required users to complete several sections, including pickup, delivery, and billing details. I introduced auto-collapsing sections so completed steps could move out of focus while the active section remained prominent. This kept the interface more organized and helped users concentrate on the information they needed to enter next.

03. Guided onboarding

Teaching Through the Product

Instead of relying on disconnected marketing-style messages, I reworked onboarding to demonstrate how the app actually works. The goal was to help users understand the key actions and value of the product through relevant guidance, making the first experience more useful and easier to follow.

04. Delivery scheduling

Connecting Shipping With Delivery Scheduling

I incorporated scheduling into the order experience to connect the shipping process with delivery coordination through Loopengers. This helped establish a clearer path between creating a shipment and arranging its delivery, while accounting for the scheduling requirements of the wider product ecosystem.

Beyond the MVP

Snap&Go landing page

The MVP need a landing page for its launch. I designed and developed it solo in framer. The page has custom animations, QR links to download, CMS for types of items eligible for delivery and default pages like contact us and FAQs all fully responsive.

Results

Outcomes

A more intuitive and scalable MVP that aligned business objectives with a consistent, user-centered experience, making future enhancements easier to support.

Faster Ordering

Streamlined the quote and booking journey.

Higher Engagement

Introduced rewards and progress incentives.

Cognitive Load

Simplified interfaces and clearer decision-making.

Scalable Design System

Built reusable components and unified patterns.

Faster Ordering

Streamlined the quote and booking journey.

Cognitive Load

Simplified interfaces and clearer decision-making.

Higher Engagement

Introduced rewards and progress incentives.

Scalable Design System

Built reusable components and unified patterns.

What's Next?

Have something that needs designing?

Send me what you have. A brief. A Figma file. A screenshot. A website. A rough idea. I'll take a look and tell you what I can help with.

Have something that needs designing?

Send me what you have. A brief. A Figma file. A screenshot. A website. A rough idea. I'll take a look and tell you what I can help with.

© 2026 Kenno Samulde. 100% custom-built. No Framer templates were harmed during development.

© 2026 Kenno Samulde. 100% custom-built. No Framer templates were harmed during development.

© 2026 Kenno Samulde. 100% custom-built. No Framer templates were harmed during development.

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